How to play
- Choose an unlocked level and press Start adventure.
- Run and jump across platforms while collecting Glowbits.
- Stomp enemies, touch checkpoints, and reach the goal.
ORIGINAL PLATFORMER
Run with Luma, collect Glowbits, and climb three original worlds.
MINI-GAMELAND ORIGINAL
Pixel Adventure is a single-player HTML5 platform game about momentum, timing, and discovery. Guide Luma through original hand-built routes, collect Glowbits, activate checkpoints, and find a safe path to each goal.
Use A/D or the arrow keys to move, and Space, W, or Up to jump. You have three hearts. A hit or fall returns you to the latest checkpoint; losing all hearts restarts the level. Bloom Shield absorbs one hit and Prism Burst grants a temporary double jump.
Green Trail teaches the rhythm. Crystal Cavern adds moving platforms, spikes, and flyers. Sky Factory takes the climb into a vertical world of conveyors, electric hazards, secrets, and the final goal.
Glowbits are worth 10 points, enemy stomps are worth 25, reaching a goal is worth 500, and clean fast runs earn time and remaining-heart bonuses. Signed account runs are checked against the canonical level data.
Yes. Guests can play all unlocked local levels, with progress and best scores saved in this browser. Sign in when you want valid completed runs to be saved to your account.
No. It uses the browser's Canvas and Web Audio APIs and does not require Unity, Phaser, or another plug-in.
Account submissions use short-lived signed runs. The server validates the level version and event IDs, recomputes the score, rejects duplicates, and applies idempotency and rate limits.
Explore the full game library, compare account scores on the Pixel Adventure leaderboard, or read the privacy and cookie policy.