GAMES›PARTY›IMPOSTER
SOCIAL DEDUCTION

Find the
Imposter.

Everyone gets a secret word. One of you does not. Give clever clues, watch the turns, and vote before it is too late.

PRIVATE ROOM3–16 PLAYERS
Pass the phonePlay together on one device. No room or accounts needed.Start a local game →
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PARTY · SOCIAL DEDUCTION

Imposter

3–16 players2–3 roundsLeaderboardGame library

ABOUT THE GAME

A social deduction game built around clever clues and careful listening.

In Imposter, most players receive the same secret word. The Imposter must blend in without knowing it. Take turns giving short associations, remember the room's history, and vote after the final discussion.

How to play

  1. Create a private room for 3–16 players or enter Quick Match.
  2. Ready up, read your role privately, and add one association on your turn.
  3. Use the association history to discuss the clues, then vote for the suspected Imposter.
  4. For a local party, choose Pass the phone to privately reveal roles on one device and make your accusation together.

Keep the round fair

Give a clue that is useful to teammates but not so precise that it exposes the secret immediately. The role screen keeps the secret word hidden from the Imposter, while the final results reveal every vote and vote total.

Imposter FAQ

How many people can play?

Private rooms support 3–16 players. Quick Match begins when enough players arrive.

Does the Imposter know the secret word?

No. The Imposter must infer the subject from everyone's associations without seeing the secret word.

Can players review earlier clues?

Yes. The association history stays available throughout the game so players can make an informed vote.